We can always count on the indie game dev community to find unexpected ways to play with technology. This month we’re bringing you imaginative mind-enabled mini games!
Match the breakfast
Zyger decided to put her own twist on the classic game of matching cards. The actionof flipping over cards is done with your mind. This requires both visual concentration and memory from the player. The challenge here is to complete the matches in the fastest possible time. She even created all of the illustrations for this cute, breakfast-themed game.
Hack your own games
The two Blackthorn Prod brothers used the NextMind SDK to hack their own games. Taking objects from the game universe they already designed, they added customized NeuroTag overlays to make them mind interactable.
They began by creating a sample scene to test the NextMind technology. If you wear the NextMind device and focus on the blue circle, the character in the center of the screen transforms.
On the right side, they have adapted a scene from their game Dashing Fire. Here, you use your mind to jump from one position to the next while avoiding enemies.
See their full devlog here for inspiration.
You might like our tutorial on how to build your first mind-enabled application in our Unity-based SDK.
Go to virtual Oktoberfest
While the world was stuck at home during the covid-19 pandemic, game developer Rhomita decided to create a fun escape in virtual reality by recreating an Oktoberfest pub.
As a server at the bar, you use your mind to pour beer from one of the kegs behind you. When the mug is full, you serve it to your customer who drinks until they can’t straight!
Fast forward to 3’28” to see his game prototype.
Plan to use the NextMind device in an AR/VR set-up? Check out this guide.
Fly through space
You may know Jonas Tyroller from his game “Will you Snail?” published this April and available on Steam. He decided to make a mini game that felt as epic as using NextMind for the first time.
In this prototype, you pilot a spaceship by focusing on the directional controls on the edges of the screen.The objective is to collect all the space junk in as little time as possible. See his full review and devlog here.
Why should you use mind interactions in your game dev? Here are 3 reasons.